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BG3: Game thủ phá đảo mod “Bất Khả Thi” với chỉ số địch 999

Một người chơi Baldur’s Gate 3 đã hoàn thành một bản mod được mệnh danh là “Bất Khả Thi”, nơi mọi kẻ địch đều được tăng chỉ số lên 999. Thành công này đạt được nhờ vào sự kết hợp giữa kỹ năng Đẩy Ngã (Shove), một phép thuật cực mạnh cấp 1 của Giáo Sĩ (Cleric), và một số mẹo “hack não” để vượt qua các thử thách tưởng chừng không thể.

Hành động Đẩy Ngã trong Baldur’s Gate 3 thường chỉ đẩy lùi kẻ địch và khiến chúng nhận trạng thái Ngã Sấp (Prone). Tuy nhiên, nếu kẻ địch đứng gần vách đá hoặc hố sâu, việc đẩy chúng xuống sẽ ngay lập tức kết liễu mục tiêu, cho phép hạ gục những đối thủ hùng mạnh chỉ bằng sức mạnh của trọng lực.

Minh họa Bá tước Strahd Von Zarovich từ chiến dịch Castle Ravenloft nổi tiếng của D&D được mod vào Baldur's Gate 3Minh họa Bá tước Strahd Von Zarovich từ chiến dịch Castle Ravenloft nổi tiếng của D&D được mod vào Baldur's Gate 3

Một YouTuber tên Bouch đã đăng tải video, trình bày cách anh hoàn thành bản mod tăng tối đa chỉ số của kẻ địch và cho chúng hàng triệu điểm máu. Anh đã xoay sở bằng cách sử dụng vô số giải pháp tình thế và hiếm khi đối đầu trực diện với kẻ thù.

Vượt qua thử thách chỉ số tối đa trong Baldur’s Gate 3

Nhân vật trong Baldur's Gate 3 với hiệu ứng say xỉn, minh họa cho việc vượt qua thử thách khó khănNhân vật trong Baldur's Gate 3 với hiệu ứng say xỉn, minh họa cho việc vượt qua thử thách khó khăn

Vấn đề khi đối mặt với kẻ địch có chỉ số tối đa là chúng sẽ luôn ra tay trước người chơi do điểm Sáng Kiến (Initiative) vượt trội từ chỉ số Nhanh Nhẹn (Dexterity) 999. Theo sau đó là một đòn tấn công chắc chắn sẽ hạ gục người chơi, trừ khi kẻ địch tung xúc xắc ra 1 (trên viên xúc xắc 20 mặt).

Để khắc chế những kẻ địch siêu mạnh này, Bouch đã sử dụng phép Sanctuary (Thánh Địa) của Giáo Sĩ để vượt qua một số trận chiến bắt buộc, vì người niệm phép không thể bị tấn công khi phép còn hiệu lực. Đối với nhiều kẻ địch, việc đẩy ngã là khả thi, đầu tiên bằng cách sử dụng Potion of Speed (Thuốc Tăng Tốc) và chờ đợi hiệu ứng bất lợi (debuff) kích hoạt, khiến chúng chắc chắn thất bại trong mọi nỗ lực chống lại cú đẩy.

Người máy Grym trong Baldur's Gate 3, liên quan đến mod cho phép chơi chủng tộc người máy WarforgedNgười máy Grym trong Baldur's Gate 3, liên quan đến mod cho phép chơi chủng tộc người máy Warforged

Ba con trùm Chosen là một rào cản lớn. Ketheric Thorm bị giảm chỉ số Sức Mạnh (Strength) xuống 0 bằng các hiệu ứng bất lợi của Mind Flayer. Gortash bị biến thành cừu, sau đó thành đám mây khí, rồi bị tiêu diệt. Orin thì bị hạ gục khi ở dạng trẻ con. Trùm cuối Netherbrain đòi hỏi một màn “gian lận” hoàn toàn về cơ chế lượt đánh (action economy) bằng cách sử dụng các vật phẩm ma thuật để giành chiến thắng.

Sự tài tình của cộng đồng người chơi Baldur’s Gate 3 là không thể phủ nhận, cũng như sự xuất sắc của Larian Studios khi cho phép rất nhiều mánh khóe kỳ lạ như vậy hoạt động. Hy vọng rằng khi Bản vá 8 ra mắt, những mẹo chơi này vẫn được giữ lại, cho phép game thủ tiếp tục chinh phục cả những bản mod “Bất Khả Thi” hơn nữa.

Một Shadow Druid trong Baldur's Gate 3, minh họa cho sự đa dạng tùy biến nhân vật trong gameMột Shadow Druid trong Baldur's Gate 3, minh họa cho sự đa dạng tùy biến nhân vật trong game

Tóm lại, việc hoàn thành mod “Bất Khả Thi” trong Baldur’s Gate 3 với kẻ địch có chỉ số 999 cho thấy giới hạn của trò chơi có thể được rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep rep 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I’m a huge fan of reprep.

In fact, I use it all the time for writing articles for the official MongoDB blog (I’m also an editor for MongoDB).

I started making a few changes to make it work with the Atom UI, which I’ve been using for the past year.

Specifically, Atom doesn’t come with a findNext by default, so you have to manually select what you want to replace. This is fine, but it makes it difficult to automate the replacement.

I’ve changed the code so that if you select some text and then invoke “Find Next”, it uses the selected text as the text to search for. If nothing is selected, it uses the previous search term.

I’ve also fixed a bug where replaceAll and findAndReplaceAll wouldn’t work unless you had selected a piece of text in the editor.

Finally, I’ve exposed the functions so that other packages can use them. This means I can create another package that would allow me to write scripts that perform a sequence of replacements. For example:

I also plan on improving this package to include regex support, which will be helpful for a lot of the common replacements I do. I welcome feedback from the community. Here’s a link to the GitHub repository: https://github.com/mongodb-js/reprep

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